National Repository of Grey Literature 31 records found  1 - 10nextend  jump to record: Search took 0.00 seconds. 
VR Interactive Application
Novotný, Miroslav ; Tóth, Michal (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to learn about virtual reality and the aspects of the development for this platform. The next goal is to find well suited development environment for the application and test the capabilities and limits of them both. The thesis will be completed by designing, implementing and then testing the aplication using knowledge learnt.  
WebGL Engine Exploitation for Rendering of Automobiles
Macků, Jiří ; Kobrtek, Jozef (referee) ; Tóth, Michal (advisor)
This paper deals with rendering of automobiles with use of WebGL technology. Aim of this paper is proposal and implementation of method for realistic and stylized rendering of 3D models of automobiles for internal use as a simple preview of automobile in development and presentation or for use in infotainment systems directly in automobiles. Part of this paper is implementation and outline of reachable options and properties of such implementation. This paper is created in cooperation with company SKODA AUTO a.s.
Synthetic Data Set Generator for Traffic Analysis
Šlosár, Peter ; Juránková, Markéta (referee) ; Herout, Adam (advisor)
This Master's thesis deals with the design and development of tools for generating a synthetic dataset for traffic analysis purposes. The first part contains a brief introduction to the vehicle detection and rendering methods. Blender and the set of scripts are used to create highly customizable training images dataset and synthetic videos from a single photograph. Great care is taken to create very realistic output, that is suitable for further processing in field of traffic analysis. Produced images and videos are automatically richly annotated. Achieved results are tested by training a sample car detector and evaluated with real life testing data. Synthetic dataset outperforms real training datasets in this comparison of the detection rate. Computational demands of the tools are evaluated as well. The final part sums up the contribution of this thesis and outlines some extensions of the tools for the future.
Education Computer Program for Demonstration of 3D Models Visibility Algorithms
Juřica, Dalibor ; Šiler, Ondřej (referee) ; Kršek, Přemysl (advisor)
The aim of this project isn't build the application, whick is able to hande visibility problem of three dimensional scenes, but application, that can demonstrate idea of this visibility problem. Separate scenes will be designed in way, that even the amateur will not have any problem to understand the principle of demonstrate algorithms. Subsequent graduation of the visibility problem will be then fully comprehensible.
Brittle Body Simulation
Chlubna, Tomáš ; Lysek, Tomáš (referee) ; Milet, Tomáš (advisor)
Brittle bodies differ from the rigid ones in the possibility of shattering into small pieces according to the laws of physics. The brittle body simulation therefore uses principles of a general rigid body simulation and requires solutions to the other problems related to object decomposition into fragments and involving these fragments of the original object in the simulation. Description and evaluation of the possible solutions to this problem and a proposal with a reference implementation of such simulation are the goals of this thesis.
Changing Object Appearance by Adding Fur
Pražák, Martin ; Herout, Adam (referee) ; Zemčík, Pavel (advisor)
Cílem této práce je demonstrovat možnost renderování srsti přímo do existujících obrazů bez toho, aby bylo po uživateli požadováno překreslení všech pixelů nebo dodání kompletní 3D geometrie a osvětlení. Srst je přidána na povrch objektů pomocí extrakce jejich přibližného tvaru a světelných informací z obrazu a takto získaný objekt je poté přerenderován. Tento přístup je nový v tom, že vysokoúrovňové úpravy obrazu (jako např. přidání srsti), mohou úspěšně vést k vizuálně korektním výsledkům a to i přes omezení nepřesnou geometrií a světelnými podmínkami. Relativně velká množina technik použitých v této práci zahrnuje obrazy s velkým dynamickým rozsahem, metody extrakce 3D tvaru z obrazu, výsledky výzkumu vnímání tvaru a osvětlení a fotorealistické renderování. Hlavním cílem práce je potvrdit koncept popsaný výše. Hlavním implementačním jazykem bylo C++ s použitím knihoven wxWidgets, OpenGL a libTIFF. Renderování bylo realizováno v software 3Delight kompatibilním se standardem Renderman, za pomoci množiny shaderů implementovaných v nativním jazyce Rendermanu.
Rendering and Interacting Objects Displaced in a 3D Landscape
Koza, Tomáš ; Kršek, Přemysl (referee) ; Herout, Adam (advisor)
Goal of this bachelor's thesis was to create a system of powerups for program TankGame. This document contents theoretical base for rendering of objects in 3D scene, it describes algorithms used in rendering of these objects. It also contains overview of rendering process and description of concrete graphical engine used in program TankGame. In the end there is description of concrete implementation of renderable objects (powerups) for program TankGame.
Visualisation of hydraulic structures
Urbanec, Luděk ; Duchan, David (referee) ; Dráb, Aleš (advisor)
The aim is to implement the process for creating realistic visuals (including animations) for a small hydroelectric power plant Litomerice. This thesis is the creation of spatial models based on existing drawings. Using these models will be developed with an emphasis on rendering realistic scenes created. An important part of the work output will also be focused primarily on the animation feature demonstrations of technological equipment, handling and maintenance work on the water. A key outcome will be the documentation process of spatial models, realistic rendering and animation.
Modeling and animation of biological structures
Matulík, Martin ; Bílek, Michal (referee) ; Maxa, Jiří (advisor)
Following work deals with subject matter of digital modelling and animation of biological structures. Software tools for computer generated images (CGI), well proven in common practice, are evaluated, as well as tools for specific activities, available inside chosen software environment. Among vast pool of modelling approaches are discussed tools suitable for creation and representation of selected structures, along with tools essential for their consequent animation. Possible rendering approaches and their parameters in relation to qualities of resulting computer-generated images are discussed as well. Above-mentioned approaches will be consequently utilized for modelling, physical simulation and animation of erythrocyte’s flow throughout blood vessel in following project. Resulting output of that work will be based on series of digital images, suitable for creating video-sequence containing abovementioned animation in end-user digestible form.
High-Quality Visualization of Petri Nets for Publishing Purposes
Bednář, Drahoslav ; Kočí, Radek (referee) ; Janoušek, Vladimír (advisor)
This work is trying to solve the problem of graphical visualization of Petri nets in text publications. The aim of the thesis is to create a tool that will simplify generating of Petri nets and at the same time provide a more aesthetic graphical output than existing tools do. A simplex algorithm was used for automatic network layout. The program has both graphical interface and text mode and can cooperate well with existing tools for working with Petri nets, which the text also mentions. The program is able to load a pnml file and produce a usable image in png, pdf, and svg formats.

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